Battlefields of Negotiation

می‌دان‌های مذاکره

Author: Glas, René · 2013

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About this work

The massively multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game to their own wishes, resulting in highly diverse forms of play and participation. This illuminating study frames World of Warcraft as a complex socio-cultural phenomenon defined by and evolvin...

World of Warcraft یک بازی نقش‌آفرینی آنلاین فراگیر است که در دهه گذشته می‌لیون‌ها نفر را به بازی‌های جمعی معرفی کرد. این مطالعه بازی را به عنوان پدیده‌ای اجتماعی و فرهنگی پیچیده بررسی می‌کند. در چارچوبی که طراحی بازی مشخص کرده، بازیکنان می‌توانند آن را براساس خواسته‌های خود تعدیل و شکل دهند، که منجر به انواع متنوع بازی و مشارکت می‌شود.

Details

Author
Glas, René
Year
2013
Language
English
Class
Science & Knowledge
Type
Book
Source
DOAB
Rights
open access, peer-reviewed university-press monograph (DOAB)

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